
With the dissolution of CGMA, I wanted to make sure that anyone can still pick up and learn from the content at a huge discount from when it was offered at CGMA. even though the course is about 3-4 years old, it still has a lot of great fundamental knowledge on shaders and materials in Unreal Engine.
The course includes all 6 weeks of video lessons (13.5 Hours) and some Source Files.
I want to keep going and try to do more and post more tutorials and content on YouTube in the coming weeks.
*This course was originally filmed before UE5 Released, there are some videos that are using UE5, but all shader materials should work fundamentally with both.
"The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics."
With the dissolution of CGMA, I wanted to make sure that anyone can still pick up and learn from the content at a huge discount from when it was offered at CGMA. even though the course is about 3-4 years old, it still has a lot of great fundamental knowledge on shaders and materials in Unreal Engine.
The course includes all 6 weeks of video lessons (13.5 Hours) and some Source Files.
I want to keep going and try to do more and post more tutorials and content on YouTube in the coming weeks.
*This course was originally filmed before UE5 Released, there are some videos that are using UE5, but all shader materials should work fundamentally with both.
"The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics."